![]() ![]() The game uses an odd/fascinating mix of stacking and 1upt, moving around the map you can have stacks of armies but when those armies "engage" they take a portion of the map to "spread out" and you then fight like you would in CiV.I can't really explain it, but, in multiplayer the other players can watch your fight on the big map. They have some pretty neat gameplay mechanics for stacking armies and territory. The factions are all unique and play interestingly. In any case: I forsee a lot of late nights in my near future.Įndless Legends is great, I was dubious about the "fantasy" in the Sci-Fi Fantasy but.It's good. Now I'm just worried that I'm going to go so deep into Endless Legend (it's called "Endless" after all.) that I'll be all 4Xed out by the time this drops. I played the tutorial last night and am super pumped to get into it this week. I went to install Endless Space-which I played a while ago and is great-and discovered to my joy that those folks put out a new game Endless Legend, more of a fantasy-historical take on 4X, seems more similar to Civ than Endless Space was. ![]() I am so supremely excited about this game that I started fiending for some space 4X. ![]() This would make gameplay distinct from a regular Civilization game without making it unrecognisable. However, uncovering specific functionality the tile had would require proximity or special satellite technology. You'd see whether a tile was water, arid, snow and such. What I would like is a maps that's visually uncovered from the start because that's the only thing that makes sense. However, the specifics are not really that important. Actually finding out what resource you are dealing with would require research unlocked by having a unit investigate the resource. Perhaps through a colour code that was randomized for each game. Each of the resources would be distinguishable from others even before you know what the resources actually are. Otherwise these would be uncovered by proximity. What I would like is tiles that are marked as having an unknown resource at the start if it was visible from orbit. Many resources in this are also hidden at the start. In Civ games you generally don't see a resource until you have a use for it or very near that point. I find myself wanting to talk some more about the fictional influences, but I can't really get beyond complaining that these guys are citing authors and movies like it's twenty-five years ago, especially now that we see the game is not remotely the "new wave sci-fi" theme that would explain the heavy emphasis on Heinlein, Asimov, and Clarke. I don't know, I'm cautiously optimistic about the game, but I'm still crushed by the repeated failures of imagination by the team. It would also be interesting to have the contours of the map be visible but not the degree to which they've been settled and maybe terraformed. I think it would be interesting just to have a blurry black-and-white radio topology for the unrevealed map, making it hard to tell whether the great flat area you were pushing towards was a fertile plain or an empty ice-locked sea. Also, you could have important subterranean features that would be hidden at the start. So instead of exploring just to uncover the map, you would explore and research particular features to find out what they are. Obviously they couldn't know what the things they saw from orbit were until on the ground. I would have loved to have started with a visual representation of the word that meant little. ![]()
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